What is my title?

Over the years I have done many things including 2d/3d illustration, Flash/Actionscript, animation and website design and building. Soon I will have to decide what I am going to focus and be consistent in. The possible options are either 3d Generalist or a Website Designer Builder. The reason I mention a Website Designer/Builder is because I have a lot of experience in that sector.

Who/What is a 3D Generalist?


Well, based on the word 'generalist' I assume it's someone who generalises in the works of 3D. This includes (to my knowledge):
Modelling
Texturing/Shading
Rigging
Animation
Illumination
Post Production

There are a host of software packages that handle these in pipeline and the most popular (to my knowledge) are:

Maya (Modeling, Rigging, Shading, Animation, Illumintion and Rendering)
3ds Max (Modeling, Rigging, Shading, Animation, Illumintion and Rendering)
Lightwave (Modeling, Rigging, Shading, Animation, Illumintion and Rendering)
Cinema 4d (Modeling, Rigging, Shading, Animation, Illumintion and Rendering)
Modo (Modeling, Rigging, Shading, Texturing, Animation, Illumintion and Rendering)

Zbrush (Modeling, Texturing)
3d Coat (Modeling, Texturing)

Nuke (Post Production)
After Effects (Post Production)
Photoshop (Post Production)

Vray (Rendering, Shading)
Renderman (Rendering, Shading)
Maxwell (Rendering, Shading)

The more of a range of software you are capable of using the more of a generalist you become. You could be more valuable if you specified in particular pipeline, for example - Zbrush > Maya > Renderman > Nuke. Or you could specify in one software package like Maya or Nuke. You could be even more specific and specialise in being a rigger in Maya.

I am myself a generalist in modelling, texturing, illumination, rendering and post production. If I had a choice to specify in anything it would be modelling and texturing.

Modelling Generalist

There are two types of modelling in the CG industry; organic and non-organic. Non-organic modelling is typically architecture or anything that has a 'hard surface.' Here are a few examples:




 Then there is organic modelling. This is more like character and environmental modelling. Here are a few examples:


the Third & the Seventh

Alex Roman is a popular figure in the 3d/cg industry for his stunning and photo realistic work.

thirdseventh

Here are a few images.... a they are all 3d..


Here is the video itself:



His professional and elegant style is not just manifested in this video. His is one of his commercial pieces.



I want to try and find out how his work and projects are going but it seems he has not updated in a long time.

Sebastian

Hejz and co

My all time favourite artist has teamed together with a 3d artists to create their new commercial work. Peter Jaworowski (hejz) is the art director of the projects and he has the 3d artists and retouchers working with him.

Mercedes-Benz - Lease & Go on the Behance Network

3d render and photo                                                              render, painting and retouching


This workflow has also been used in their other project.


sculpt and render                                                             painting and retouching


The team consist of:

Production Studio: Ars Thanea

Art Director / Retoucher: Peter Jaworowski
Production Manager: Marcin Molski
Lead 3D Artist: Piotr Kolus
3D Artists: Marcin Klicki, Daniel Komuda, Rafal Kidzinski


I still like the art style of Peter Jaworowski without his team. He recently created a personal piece.


What I really like is his break down of his work. Mirage on the Behance Network

Sebastian

Prologue - Creative Collective

Prologue functions as a collective of designers, filmmakers and artists. It is a body with many parts, each performing a unique function, and each supporting the whole.'


Prologue was my first inspiration for Negotiated Practice. They contributed a huge factor to the vfx production in the film Iron Man. Here are some of the great images I aspired to:



It looked like they had a lot of fun. I would have loved to play around with the aesthetics of glowing object.... so I tried it out for myself.





Prologue have done some other awesome works on some great films. In fact here is their list:




On their website in the job opportunities page they are offering positions for people to create vfx and are 
open to the younger and fresher minds. I don't believe I am at their calibre yet


Sebastian.