Over the years I have done many things including 2d/3d illustration, Flash/Actionscript, animation and website design and building. Soon I will have to decide what I am going to focus and be consistent in. The possible options are either 3d Generalist or a Website Designer Builder. The reason I mention a Website Designer/Builder is because I have a lot of experience in that sector.
Who/What is a 3D Generalist?
Well, based on the word 'generalist' I assume it's someone who generalises in the works of 3D. This includes (to my knowledge):
Modelling
Texturing/Shading
Rigging
Animation
Illumination
Post Production
There are a host of software packages that handle these in pipeline and the most popular (to my knowledge) are:
Maya (Modeling, Rigging, Shading, Animation, Illumintion and Rendering)
3ds Max (Modeling, Rigging, Shading, Animation, Illumintion and Rendering)
Lightwave (Modeling, Rigging, Shading, Animation, Illumintion and Rendering)
Cinema 4d (Modeling, Rigging, Shading, Animation, Illumintion and Rendering)
Modo (Modeling, Rigging, Shading, Texturing, Animation, Illumintion and Rendering)
Zbrush (Modeling, Texturing)
3d Coat (Modeling, Texturing)
Nuke (Post Production)
After Effects (Post Production)
Photoshop (Post Production)
Vray (Rendering, Shading)
Renderman (Rendering, Shading)
Maxwell (Rendering, Shading)
The more of a range of software you are capable of using the more of a generalist you become. You could be more valuable if you specified in particular pipeline, for example - Zbrush > Maya > Renderman > Nuke. Or you could specify in one software package like Maya or Nuke. You could be even more specific and specialise in being a rigger in Maya.
I am myself a generalist in modelling, texturing, illumination, rendering and post production. If I had a choice to specify in anything it would be modelling and texturing.
Modelling Generalist
There are two types of modelling in the CG industry; organic and non-organic. Non-organic modelling is typically architecture or anything that has a 'hard surface.' Here are a few examples:
Then there is organic modelling. This is more like character and environmental modelling. Here are a few examples:
the Third & the Seventh
Alex Roman is a popular figure in the 3d/cg industry for his stunning and photo realistic work.
thirdseventh
Here are a few images.... a they are all 3d..
His professional and elegant style is not just manifested in this video. His is one of his commercial pieces.
I want to try and find out how his work and projects are going but it seems he has not updated in a long time.
Sebastian
thirdseventh
Here are a few images.... a they are all 3d..
Here is the video itself:
I want to try and find out how his work and projects are going but it seems he has not updated in a long time.
Sebastian
Hejz and co
My all time favourite artist has teamed together with a 3d artists to create their new commercial work. Peter Jaworowski (hejz) is the art director of the projects and he has the 3d artists and retouchers working with him.
Mercedes-Benz - Lease & Go on the Behance Network
3d render and photo render, painting and retouching
I still like the art style of Peter Jaworowski without his team. He recently created a personal piece.
Mercedes-Benz - Lease & Go on the Behance Network
3d render and photo render, painting and retouching
This workflow has also been used in their other project.
sculpt and render painting and retouching
The team consist of:
Production Studio: Ars Thanea
Art Director / Retoucher: Peter Jaworowski
Production Manager: Marcin Molski
Lead 3D Artist: Piotr Kolus
3D Artists: Marcin Klicki, Daniel Komuda, Rafal Kidzinski
Art Director / Retoucher: Peter Jaworowski
Production Manager: Marcin Molski
Lead 3D Artist: Piotr Kolus
3D Artists: Marcin Klicki, Daniel Komuda, Rafal Kidzinski
What I really like is his break down of his work. Mirage on the Behance Network
Sebastian
Prologue - Creative Collective
Prologue functions as a collective of designers, filmmakers and artists. It is a body with many parts, each performing a unique function, and each supporting the whole.'
Prologue was my first inspiration for Negotiated Practice. They contributed a huge factor to the vfx production in the film Iron Man. Here are some of the great images I aspired to:
On their website in the job opportunities page they are offering positions for people to create vfx and are
open to the younger and fresher minds. I don't believe I am at their calibre yet
Sebastian.
Prologue was my first inspiration for Negotiated Practice. They contributed a huge factor to the vfx production in the film Iron Man. Here are some of the great images I aspired to:
It looked like they had a lot of fun. I would have loved to play around with the aesthetics of glowing object.... so I tried it out for myself.
Prologue have done some other awesome works on some great films. In fact here is their list:
- 17 AGAIN
- ACROSS THE UNIVERSE
- ARTHUR
- BEWITCHED
- BLADES OF GLORY
- THE BOOK OF ELI
- BRIDGE TO TERABITHIA
- CHARLIE ST CLOUD
- CURIOUS GEORGE
- DAWN OF THE DEAD
- DECEPTION
- DRAGONBALL
- DUE DATE
- EUROTRIP
- FAST AND FURIOUS
- FIREWALL
- THE FORGOTTEN
- FRED CLAUS
- FREEDOMLAND
- GODZILLA: FINAL WARS
- THE GREAT BUCK HOWARD
- HENRY POOLE IS HERE
- HOUSE OF WAX
- THE INCREDIBLE HULK
- THE INVASION
- IRON MAN
- IRON MAN 2
- KARATE KID
- THE LOSERS
- MARRIED LIFE
- THE NEW WORLD
- NINJA ASSASSIN
- OFFF: OEIRAS 09
- OLD DOGS
- ORPHAN
- THE PAINTED VEIL
- RANGO
- THE REAPING
- ROBIN HOOD
- ROCKNROLLA
- SCARFACE: THE WORLD IS YOURS
- SEVEN POUNDS
- SHERLOCK HOLMES
- SPEED RACER
- SPIDER-MAN 2
- SPIDER-MAN 3
- SPLICE
- STANDARD OPERATING PROCEDURE
- SUPERMAN RETURNS
- TRON: LEGACY
- TROPIC THUNDER
- THE UNFORESEEN
- VALKYRIE
- WHITEOUT
- WIMBLEDON
- ZATHURA
On their website in the job opportunities page they are offering positions for people to create vfx and are
open to the younger and fresher minds. I don't believe I am at their calibre yet
Sebastian.
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