Workflow and Pipline

In the CG industry the the words 'workflow' and 'pipeline' often come to use.

Workflow is sequence of connected steps. In other words, it's the process from start to finish on big and small projects. For example, I draw my design, I scan it in, add colour, crop and adjust it then print it out. That is a very simple workflow that varies massively depending on the project size and pipeline.

Pipeline is the chain of tools used in the workflow. A pipeline is usually used in the context of software. For examples I would use a program like Zbrush to create a model.


Then for example you would bring that model into the main 3D application and create a scene with lights, materials and effects. You can also render with this application.


You could skip the main 3D application and go straight to rendering. There are external renderers like Octane for example.


You could either bring your renders from the main application into Photoshop for retouching or you can bring your renders from the external renderer for compositing and retouching. Photoshop seems to be the most popular.


Students who have limiting budgets have to be careful of which pipeline works best for their workflow. If you are a character designer the chances are you might just need Zbrush. If you are a 3D artist you might want full resources and obtain 4-5 programs. Some applications are trying to optimize artist's workflow and pipeline by integrating all tools needed into one package. Modo is a good example of this.


Sebastian

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