What is my title?

Over the years I have done many things including 2d/3d illustration, Flash/Actionscript, animation and website design and building. Soon I will have to decide what I am going to focus and be consistent in. The possible options are either 3d Generalist or a Website Designer Builder. The reason I mention a Website Designer/Builder is because I have a lot of experience in that sector.

Who/What is a 3D Generalist?


Well, based on the word 'generalist' I assume it's someone who generalises in the works of 3D. This includes (to my knowledge):
Modelling
Texturing/Shading
Rigging
Animation
Illumination
Post Production

There are a host of software packages that handle these in pipeline and the most popular (to my knowledge) are:

Maya (Modeling, Rigging, Shading, Animation, Illumintion and Rendering)
3ds Max (Modeling, Rigging, Shading, Animation, Illumintion and Rendering)
Lightwave (Modeling, Rigging, Shading, Animation, Illumintion and Rendering)
Cinema 4d (Modeling, Rigging, Shading, Animation, Illumintion and Rendering)
Modo (Modeling, Rigging, Shading, Texturing, Animation, Illumintion and Rendering)

Zbrush (Modeling, Texturing)
3d Coat (Modeling, Texturing)

Nuke (Post Production)
After Effects (Post Production)
Photoshop (Post Production)

Vray (Rendering, Shading)
Renderman (Rendering, Shading)
Maxwell (Rendering, Shading)

The more of a range of software you are capable of using the more of a generalist you become. You could be more valuable if you specified in particular pipeline, for example - Zbrush > Maya > Renderman > Nuke. Or you could specify in one software package like Maya or Nuke. You could be even more specific and specialise in being a rigger in Maya.

I am myself a generalist in modelling, texturing, illumination, rendering and post production. If I had a choice to specify in anything it would be modelling and texturing.

Modelling Generalist

There are two types of modelling in the CG industry; organic and non-organic. Non-organic modelling is typically architecture or anything that has a 'hard surface.' Here are a few examples:




 Then there is organic modelling. This is more like character and environmental modelling. Here are a few examples:


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